Unity 2D Space Shooter Tutorial – Part 3

unity_2d_space_shooter_tutorial_03

In Part 3 of our 2d space shooter tutorial series we’ll create a player’s spaceship bullet prefab and then we’ll make the player’s spaceship shot bullets when the spacebar is pressed.

 

About:

In this series of tutorials we’ll be making a 2D space shooter game made in Unity3D 5.1 and we’ll be programming in C#. This is a series of tutorials aimed for beginners who want to learn game development in Unity3D. We’ll assume you have some knowledge in a programming language, and that you are somewhat familiar with Unity’s interface.

 

Unity 2D Space Shooter Tutorial Part 1. (Project Setup and Player Animation)

Unity 2D Space Shooter Tutorial Part 2. (Player Input Movement)

Unity 2D Space Shooter Tutorial Part 3. (Player Bullet and Player Shooting)

Unity 2D Space Shooter Tutorial Part 4. (Enemy Animation and Enemy Spawner)

Unity 2D Space Shooter Tutorial Part 5. (Enemy Bullet and Enemy Shooting)

Unity 2D Space Shooter Tutorial Part 6. (Explosion Animation and Collision Detection)

Unity 2D Space Shooter Tutorial Part 7. (Lives UI, Play Button, and Game Manager)

Unity 2D Space Shooter Tutorial Part 8. (Score UI, SFX, and Bg Music)

Unity 2D Space Shooter Tutorial Part 9. (Game Scrolling Background)

Unity 2D Space Shooter Tutorial Part 10. (Timer UI and Game Title)

If you like to try/play the final game click here.

 

Additional Optional Tutorials To Expand On The Space Shooter Tutorial.

Unity 2D Space Shooter Tutorial Extra – IOS/Android Accelerometer Input and Shoot Virtual Button.

 

Watch in HD by Clicking in the video settings.

 

Additional Notes:

The bullet sprite assets for this tutorial can be downloaded from the Unity asset store at:

https://www.assetstore.unity3d.com/en/#!/content/18684

 

The sprite assets were resized 50% bigger before importing them to the project.

 

Also, opengameart.org is a good resource for game sprites.

 

 

References:

 

https://www.assetstore.unity3d.com/en/#!/content/18684

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